Education and Career
Enable youth to become proficient in basic educational disciplines, set goals, explore careers, prepare for employment and embrace technology to achieve success in career.
CareerLaunch: Members ages 13 to 18 use CareerLaunch.net to assess their skills and interests, explore careers, and search for colleges. Skill-building games enhance learning in a fun setting. This program is funded by the Gap Foundation.
Junior Staff - Cultivating Tomorrow's Club Professionals Today: Club members who are interested in a career with a Boys & Girls Club or another human services organization can get a head start in this program for 13 to18-year-olds. Complete a Club apprenticeship and learn customer service skills and community service. This program is funded by AT&T.
Money Matters - Make It Count: Make It Count: Teen members learn to manage their personal finances, including balancing a checking account, financial literacy program was created with the Charles Schwab Foundation.
Power Hour - Making Minutes Count: This program is the heart of our after-school curriculum. Club members ages 6 to 12 receive homework help and tutoring to raise their academic proficiency. Awards are given for participation and grade improvement.
Project Learn: This program reinforces academic learning through fun activities. Youth develop their cognitive skills through reading, writing, playing Scrabble®, and math games. Columbia University formally evaluated this program, based on the research of Dr. Reginald Clark.
Skill Tech: This partnership between Microsoft and Best Buy has created two levels of Skill Tech computer programs. Basic Training teaches members how to use Microsoft programs such as Word, Excel, PowerPoint, Access, and Digital Image Pro. Skill Tech II includes modules for beginner, intermediate, and advanced users. Currently we are only using the Basic Training curriculum.